![]() There's more variety in the side-scrolling levels here, as some of them are straightforward while others are more open-ended, encouraging exploration to find hidden items like life-extending Health Swords. The many looks of Leia aren't the only enhancement Super Return of the Jedi boasts over its predecessors, as better tech under the hood fuels some of the game's vehicle sequences - you can tell that the opening landspeeder level here has gotten more polish and attention than the equivalent level from Tatooine back in the first Super Star Wars, and the level where you and good old Lando pilot the Millennium Falcon into the heart of the Death Star near the end of the game approaches some of the style that Nintendo was achieving in the same era with titles like the first Star Fox. ![]() Again, this is a wholly different style of character than Luke, Han and Chewie, and also different from her bikini look.Īnd then, later, Leia changes looks again when the story shifts settings to the forest moon of Endor - there the princess dons her camo gear and cape from the film and finally picks up a blaster. The detonators become part of her playable arsenal in the game, too, along with a striking staff - she can bash Gamorrean guards with the blunt side of the stick, or hold it in a blocking motion to absorb their assaults before counter-attacking, or spin through the air in a tight circle, lashing out with it to do damage across the full diameter of her rotation. You know the one - she walks into Jabba's throne room with Chewie in handcuffs, negotiates payment with the gangster and threatens to blow everyone in the room back to eternal communion with the Force with her thermal detonator. The first outfit you see her in, actually, is the Boushh bounty hunter disguise from ROTJ's opening moments. Leia actually has a couple of other costume changes beyond the famous slave girl outfit, and each one brings, essentially, another entirely unique playable character into the mix. So Leia's playstyle is unique, and would merit a look at Super Return on its appeal alone - but there's more where that came from. This is a woman who's been denied cuddle time with her handsome smuggler boyfriend for months thanks to his prolonged carbonite cryo-sleep, you know. She lashes out against Jabba's henchmen, spins herself in high-speed pirouettes across the ground like some kind of assassin ballerina and leaps through the air like a helicopter, twirling around in tornadic motion to do constant damage to any airborne enemies foolish enough to try to swoop in for the kill while she's busy hunting Hutts. Striking with her length of slave chain like a Castlevania whip, Bikini Leia is an agile and intriguing addition to the Super Star Wars character roster - and not just because she's the most nearly-naked mainstream 16-bit playable protagonist from the whole SNES era. This third and final SNES adaptation of the original Star Wars trilogy is firmly rooted in the gameplay style of the two titles that came before it, but it may very well be the best of the three - thanks to its refinement of each important game mechanic, its added polish and variety of level design, and the fact that, finally, Luke, Han and Chewie aren't the only ones getting to step into the playable spotlight. Now, concluding the Virtual Console's vacation to the galaxy far, far away, we have Super Return of the Jedi. ![]() Good thing, too, because Super Empire was even more insanely challenging than its predecessor. ![]() ![]() Luke, Han and Chewie were once again our stars, though each had gained more power and new abilities. Two weeks ago, Super Empire Strikes Back kept the story going - and again offered an action-enhanced version of the well-known movie, cramming extra explosions, alien monsters and cartwheeling heroics into every possible corner and crevice of the loosely-adapted plot. ![]()
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